1 month ago
14
Patch 7.3
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Fluffy Dragons - NA

As of writing this guide, I have a 73% win rate on Da Ji this season, and I'll show you my usual build + tips and tricks.

The Build
Build Section
Starter
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+15
Physical Power

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Hand of the Gods

Hand of the Gods

This consumable deals 200 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Notes

Buy pots if you are in any game mode that is not arena, I usually get 1 health + 2 multi.

Get hand of the gods if you're in conquest + 1 health pot

Assassin's blessing and blink are only for conquest, attacker's blessing and beads for every other game mode.

Build These Items
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Transcendence

Transcendence

+35
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Notes

Finish boots before crusher.

Transcendence is only recommended if you're doing very well or if you are playing conquest. Otherwise, skip transcendence and go straight to hydra's.

Additional Items
Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 10 seconds.

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Ancile

Ancile

+40
Physical Power
+50
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+40
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing and regeneration for 8 seconds.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Notes

Use your own judgement here. These items can be built anywhere in the build, however, I strongly recommend building Boots + Crusher first before anything else.

Serrated Edge belongs here too, but it is currently not in smite.guru as of yet.

These items are not in any particular order.

How to level Da Ji
Skills Section
Not Conquest
Horrible Burns
Horrible Burns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
One Thousand Cuts
One Thousand Cuts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trickster Spirit
Trickster Spirit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Paolao
Paolao
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Conquest
Horrible Burns
Horrible Burns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
One Thousand Cuts
One Thousand Cuts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Trickster Spirit
Trickster Spirit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Paolao
Paolao
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

Leveling Da Ji's ultimate kinda sucks as it doesn't really do that much damage considering that 90% of the time, it's going to get cleansed by beads. So when you level it, all you get is the extra 10 damage per chain shot (wow).

If you noticed in the conquest build, I recommend getting the 2 at level 3 instead of your 1. Why is this? At level 1, the 2 has a base damage of 15x4, making it one of the worst level 1 skills in the game. At every level up, however, the additional damage is 25x4, or 100 damage per level, making it one of the best abilities in the game. When you level your 1, you gain 60 damage per level, or 60+your auto-attack damage (50) = 110 at level 1, as your 1 resets your auto-attack animation allowing for an extra auto-attack(more on this on the next section). The reasoning behind getting only an additional 100 damage over 110 damage at level 3 is that instead of having to use both the 2 and the 1 on a camp, you can save mana by only having to use the 2, the 2 is also an aoe compared to the 1, the 2 murders camps at level 2 where it can't even do half of a small harpy's health bar at level 1, and it's easier to secure a kill with it as you get a 40% movement speed buff when it is in use. My level 3 gank combo usually consists of blink, auto (if you blinked right on top of them), 2, auto, 3, which can usually secure a kill on someone who is under half health. Typically, ganking is best done at level 4 or above, as you will then have access to all of your basic abilities.

The most important ability on da ji is her 1, even though the 2 does more damage, as her 1 allows you to auto-attack instantly, also known as an auto-attack cancel, after activating it. For example, a typical gank goes 3, auto-attack, 1, and then auto-attack again instantly, 2, auto-attack again. You can cancel the 2 after hitting three times to auto-attack instantly which you should do if that would kill your target as it is faster, do not do this if you are unsure about securing the kill. Crusher and heartseeker will apply their passives many times, and hydra's lament will activate at least 3 times, with your 3, your 1, and your 2. This is insane single-target damage, making her one of the best gods for killing mages and hunters (warning, this combo is not great on anybody who has over 150 physical defense because you'll deal like 5 damage to them, da ji is pretty bad against tanky warriors/guardians). The 3, auto, 1, auto, 2 combo should happen in less than a second, and if you're really far ahead, it can kill any unlucky mage in your sight almost instantly.

Another trick that nobody knows is that when you are using your ultimate, the split second that you are still on the ground before the animation of going up on your tower is another auto-attack cancel opportunity. So, if you ult right on top of an enemy god, you can actually get an extra (hydra buffed) auto-attack off on them before you get into the air.

An extremely useful trick that people who have mastered auto-attack cancelling can try is spinning the camera. Just spin your camera after you have selected your target and during the teleport animation. You will hopefully land somewhere to the side or behind the target god. Make sure you are able to auto-attack immediately after teleporting as usual with precise wasd commands. This trick is somewhat difficult, however, it is very good for body-blocking.

Some Other Gods
Gods Section
Avoid All of These Gods
TyrNikeArtioAthenaAthenaAthenaGaneshaGaneshaGaneshaGebKhepriKumbhakarnaKumbhakarnaKumbhakarnaKuzenboKuzenboSylvanusTerraXing TianYemojaYmirYmirNoxNoxNoxBellona
Notes

Do not engage on these gods, only go on them or gods near them after the fight has started and their cc abilities are down. The gods listed multiple times are just for emphasis.

Generally, Da Ji is not the optimal teamfight starter, her main role is to go on targets that have already used their escape abilities and/or cc abilities, and finish them off. If you have your ultimate, you can start a teamfight, but it's still better to join the fight after it's started.

Ganesha/Nox silences are a death sentence for da ji as your ultimate is your panic button. The ultimate lets you wait for your team to come over, buy time for your abilities to come back up, or act as a jump if you instantly chain any nearby enemy god and jump off. If you're silenced, you can't really do any of that unless you want to pop purification beads and then ult.

A lot of other gods should be on here, but I'm too lazy to add them. However, using your big brain, you should be able to figure out when and where to engage. ex. don't go on Nu Wa if she hasn't used her minions, don't go on Isis if she still has her stun/silence, etc.

Easy Kills
Ah PuchDiscordiaJanusKukulkanNu WaOlorunRaRaijinSolZeusAh Muzen CabArtemisJing WeiNeith
Notes

Again, use your big brain. A lot of these gods require setup. Discordia is only easy if her invisibility is down. Neith is easy if you can use your 2 effectively to catch up to her backflip, if there are enemies behind her, this is not going to work. Zeus can almost instantly kill you with his ultimate. Kulkulkan can purge the slow on your 1 and get away. Etc.

Da Ji Build and Guide for Epic Gamers (Updated for 7.7) (73% winrate in over 400 matches this season wowie) (not clickbait) (how long can i make this)