5 years ago
4
Patch 6.3
Player Avatar

No Hoes - NA

Main Build
Build Section
Starting Build
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Notes

You get 4-5 Health pots depending on how much you are going to brawl in lane. You don't need any mana sustain with Ganesha passive w/ guardians blessing.

Defensive Builds
Notes

Not much of a difference between the 2 build paths for your core items. Depending on who you are against you just want to buy items that will counter the enemy team. So if against multiple auto attack based gods you would most likely buy Midgardian Mail or if VS a comp with a lot of healing Pestilence. Also Reinforced Shoes aren't a must buy just depending on how much CC/Tick Damage they might have its generally the best pick up. I sometimes go Shoes of Focus for the extra CDR, since Ganesha Ult isn't that high of a cooldown I don't really see the need to go it.

Core vs 3 Magical comp
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Cloak

Traveler's Cloak

+40
Physical Protection
+10
Magical Protection
+125
Health

Core vs 3 Physical comp
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Traveler's Cloak

Traveler's Cloak

+40
Physical Protection
+10
Magical Protection
+125
Health

Leveling Order
Skills Section
Primary Order
Turn of Fate
Turn of Fate
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Ohm
Ohm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Remove Obstacles
Remove Obstacles
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Dharmic Pillars
Dharmic Pillars
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

I always skip leveling @8 and finish leveling the 1 and getting the second level of the ult. Always prioritize leveling Dharmic Pillars the protection shred is just so much better than the benefits you receive from leveling the other abilities. Also for the use of Dharmic Pillars I want to stress the fact that it is always best to get a confirmed his with the ult rather than trapping them in specific situations like a chase down. Also don't feel the need to start the fight with your ult. Pillars are best used after a target is CC'd. Can combo well with Ne Zha and Agni, once they are taken into the air or stunned place the ult on them for protection shred for clean kills.

Matchups
Gods Section
Strong Against
Notes

Hard to pick and point all of the gods he does well against because he is mostly dependent on how well can your team utilize his ultimate. Silence is pretty strong against all gods that rely on their abilities to kill someone or initiation.

Weak Against
BakasuraKaliFenrirAres
Notes

These gods will be the hardest to go against but always try to get your ult off before they get a chance to initiate, that's the best advice I can give. Ganesha is just not that great into late game auto attack gods.