The Smite Games - Rules

Rules

ELIGIBILITY

1.1 REQUIREMENTS

(a) Every team must read, understand and agree to the rules for participation in The Smite Games (the “Rules”). The team captain (as defined in Section 3.2) will be responsible for accepting and agreeing to the rules on behalf of the entire teams roster. Thereafter, each player is expected and required to abide by the Rules, and any failure to follow them will result in punitive measures, including but not limited to all items listed in Section 4.8.

(b) Each player may only use their own account.

(c) Each player must be thirteen (13) years of age or older pursuant to the SMITE Terms of Service.

(d) Each team must have five (5) players present throughout the entire day of the tournament, regardless of whether the team is currently playing, waiting to play, or otherwise occupied.

(e) Each player must be at least eighteen (18) years of age or older to be responsible for distributing any cash prizing. Any player under the age of 18 years of age must have a guardian who is eighteen (18) years of age or older in order to receive payments.

(i) Each recipient of tournament payments must fill out the proper US tax forms in order to receive any earned prize money.

(f) Each Team is required to only play with members who was checked-in by the time defined in Section 3.4c .

(g) A report for how team winnings will be split will be sent to each team and all who participated following the splits conclusion. Alterations to this proposal must be approved by an Administrator.

1.2 RESTRICTIONS

(b) Players may not use any skins other than skins within their own sponsor.

(i) Other skins may be available for use only upon Administrator permission.

(c) Gods, items or other in-game content may be banned throughout anytime of The Smite Games. Teams will be made aware of such bans at the earliest convenience of an Administrator.

(d) The Smite Games Administrator has the right to deem any name inappropriate. If a name is flagged as inappropriate, teams must change it to something that is approved before he/she may be able to compete.

(e) The Smite Games Administrator holds the right to deny any representation of unwanted sponsors which can include, but not limited to: Gambling sites, drugs, illegal activity, pornography, tobacco, competitors.

(f) Players can only use in-game names with characters A-Z or 0-9. No special characters may be used.

TOURNAMENT FORMAT

2.1 GENERAL

(a) The Smite Games will run for 6 weeks starting on Monday, October 5th. Games will be played once a week on Mondays at 8pm.

(b) Games must be played in the North American region.

(c) Games may only be created upon the instruction of an authorized administrator. An Administrator must be present for all Games created.

(d) Every Game must be created with the following requirements:

(i) Name: Decided by creating team

(ii) Password: Decided by creating team

(iii) Pick Method: Draft with six (6) bans total

(iv) Party size: 5v5

(v) Allow Spectators/Record Demo

(vi) Spawn Lane Minions

(vii) Starting Level: 1

(viii) Starting Gold: 1500

(ix) Region: North America

(e) The Tournament structure will be 3 weeks of a 32 team bracket

(i) Each game will be a best of 1 and finals best of 3

(f) The top 8 teams with the most Gladiator points will advance to the Gladiator Trials.

(g) In the case a tie exists in team standings, the following will be executed to break such tie:

(i) 2-way tie: The team with the better head to head record. If a tie still exists, then a teams series record would come into play. If a tie still exists with the series record, a BO1 5v5 conquest will be played. First or second pick option will be determined by a flip of a coin.

(ii) 3-way tie: The team with the better head to head record. If a tie still exists, then a teams series record would come into play. If a tie still exists with the series record, a single round robin amount 3 teams. If that fails to break tie, a randomized single elimination tournament will be played with one team getting a bye.

(iii) 4-way tie: The team with the better head to head record. If a tie still exists, then a teams series record would come into play. If a tie still exists with the series record, teams randomized into a BO1 bracket. Once 2 teams win in the initial bracket, a 3rd place match must be played.

(iv) 5-way tie: 5-way tie: The team with the better head to head record. If a tie still exists, then a teams series record would come into play. If a tie still exists with the series record, teams are randomized into the BO1 bracket with 1 play-in round. Once play-in round is complete, the same format as a 4 way tie will be played.

(v) 6-way tie: 6-way tie: The team with the better head to head record.If a tie still exists, then a teams series record would come into play. If a tie still exists with the series record, teams are randomized into a BO1 bracket with 2 byes issued to teams. Other 4 teams will play through similar to the 4 way single elimination bracket.

(h) Additional restrictions may be added at any time before or during a Game or Match by an Administrator if a known or “game breaking” bug is found.

(i) Each player shall use his or her best efforts to report any Bugs found immediately at the end of each Game. Any player knowingly using one (1) or more Bugs to his or her advantage will be immediately disqualified from the Tournament.

(h) Teams will earn prizes based on their placements each week for top 3 in the prelims. As well as first place in the Gladiator Trials.

(i) Due to any possible technical issues w/ SMITE or its servers, games may be rescheduled on an admins behalf to another day and time not listed on the schedule.

TOURNAMENT RULES

3.1 PLAYERS

(a) Teams and players are required to be available to play during the schedule times given to them before the start of The Smite Games. A complete team must be available no later than the scheduled start time for each game in The Smite Games.

(b) Teams may not create a Game or start a Match until an Administrator provides the appropriate permission.

(c) High standards are expected from every player competing at all times. Each player must follow the SMITE Terms of Service that he or she agreed to upon signing up for an account, including Item 12 (Online Rules of Conduct). Failure to abide by the SMITE Terms of Service may result in punitive measures, including but not limited to disqualification, suspension from future events, and/or termination of your account.

(i) Each player must also display well-mannered behavior throughout the entire duration of The Smite Games.

(d) Cheating is strictly prohibited. No player should be manipulating game files, using unapproved game modifications, or any other method by which one may gain an unfair advantage over another player.

(e) Collusion, intentionally losing a game, or any other action of a similar or reprehensible nature will not be tolerated. Each player shall use his or her best efforts to compete in a sportsmanlike manner.

(f) Abusing spectator, including but not limited to stream sniping and/or ghosting will be treated as cheating. If a team or player is suspected of cheating, the Administrators reserve the right to take punitive measures.

(g) Players are strictly prohibited from using any other person’s account for any reason whatsoever.

(i) A player is not allowed to use another players account (smurf) for any reason whatsoever. Players in violation of doing so will result in punitive measures including and not limited to the team being disqualified from the tournament and a potential banning of those accounts.

(i) Players must use the name that they agreed upon throughout the tournament. Player names may not be changed at any point of the tournament.

3.2 CAPTAINS

(a) Each team shall determine who will act as Team Captain prior to the start of The Smite Games (the “Team Captain”), where upon such appointment shall be permanent for the entire games. The captain will be the main point of contact for admins to deliver any information regarding the team including but not limited to:

(i) Rosters

(iii) Team availability

(iv) Team / player information

(v) Tournament communications

(c) Every Team Captain is responsible for updating the Administrators with any information pertaining to his or her own team as well as making sure that any requested information is provided to the requesting Administrator(s) in a timely fashion.

(i) Team Captains are responsible for updating the outcome of matches with the proper Match ID and any other requested information.

(d) Each Team Captain must be available at all times to the Administrators for the entire duration of the Tournament. The team captain is responsible for making sure his/her team is where they need to be throughout the tournament.

(i) If the Team Captain is not a starter, then the Team Captain must appoint a player, approved by an Administrator, to be available throughout the duration of the tournament to relay requested information. This includes, but not limited to Picks and Bans and pauses.

(f) Team Captains must check-in their first roster and team name Monday by 7pm est.

3.4 ROSTER AND SUBSTITUTION RULES

(a) Rosters must include a minimum of 5 players.

(b) Every team must have five (5) players present and ready to play at all times.

(i) Teams are allowed to check-in as many players as he or she pleases, just as long as they are eligible players. A minimum of 5 players must be checked in and be labeled as starters.

(f) In order for a team to use a substitute in the middle of the Tournament, they must notify an Administrator before the start of the game.

(g) Players may only be active on 1 team at a time.

3.7 PAUSE / STOPPAGE OF TIME

(a) Pausing in the middle of any engagement such that it would give either of the teams any sort of benefit or advantage is strictly prohibited.

(i) A combat pause system have been built into custom games. When tournament games are played with this option available, all pauses that successfully go through the client will be considered valid. Otherwise, the game will not allow teams to pause during any sort of combat or skill channeling.

(ii) If a team is able to pause a game in an engagement even with the combat pause system in place, it is up to an Administrators discretion to decide whether the pause was legal or if it is indeed a combat pause.

(b) The team captain must immediately tell an Administrator when a game has been paused. Upon pausing, the captain must give the ingame time as well as the reason for the pause.

(c) The Game will not resume (/pause) until clearance from an Administrator is issued and all players are notified and ready to continue.

(i) If any player pauses or unpauses the game without permission, it may be considered unfair play (See Section 4.6).

(d) Each team is allowed a maximum of three (3) pauses per Game. Each pause cannot exceed more than three (3) minutes. If a Game is paused and the team is close to the three (3) minute mark, the team can inform an Administrator that the problem is taking longer to resolve. Without unpausing the game, the timer for the next pause will begin. Once the issue is resolved, the teams will confirm with an Administrator that each is ready to unpause. Only at that point does the pause timer stop. Any player experiencing continual problems, such as illness, should have a backup player ready to take his or her spot. If no eligible substitutes are available, the Game will continue without a replacement player. Any additional pauses may be provided by the Administrators.

(i) Teams may only use the allowed pauses listed in Section 3.7d for their own use.

(e) A player may pause the Game if any of the following conditions are present:

(i)   One (1) or more players have disconnected from the Game due to any form of network disconnect or computer crash.

(ii) One (1) or more players are experiencing technical malfunctions related to hardware or software problems.

(iii) One (1) or more players are experiencing severe illness.

(iv) One (1) or more players are dealing with physical interference.

(f) Notwithstanding the foregoing, any pause made pursuant to subsection (e) must follow the restrictions set forth in Sections 3.7(a), (b), (c), and (d).

3.8 ADMINISTRATOR RULES

(a) Administrators will be checking each team’s lineup and making sure the players are logged into the proper accounts.

(b) Administrators will be in charge of creating and initiating the start of each Game.

(c) Each and every pause and unpause must be approved by an Administrator pursuant to Section 3.7.

(d) Each Administrator reserves the sole discretion to determine the final outcome and results of any Game and/or Match he or she is presiding over. 3.9 SETUP TIME

(a) “Setup Time” means the designated time between Matches. The designated time will be the moment shortly after the completion of a full match series to the time right before the next match series begins.

(b) During Setup Time, every team must:

(i) Immediately communicate with the admins on previous match results and match ID.

(ii) Consult and prepare with the admins for the next game or match.

(iii) Ensure each player’s computer and peripherals are working appropriately.

(iv) Use the bathroom or other personal needs.

3.10 Spectating and Streaming

(a) Abusing spectator, including but not limited to stream sniping and/or ghosting will be treated as cheating. If a team or player is suspected of cheating, the Administrators reserve the right to take punitive measures.

(b) Players are not allowed to stream matches until the completion of their match on the official broadcast.

MATCH AND GAME RULES

4.1 GENERAL RULES

(a) A “Game” is defined as an instance of Tournament competition where the outcome is determined by either the completion of the objective (defeating the enemy Titan), a team surrendering, or a team being disqualified.

(b) A “Match” is defined as a full set of Games (i.e., a best of three (3) series) that is played until a team wins a majority of the set.

(c) This is a 5v5 (Conquest) Tournament. The Team listed as the home team will have the choice to select their side as first pick or second pick. In the second game of a two (2) Game Set, the opposing team will have option of first pick or second pick.

(d) Games must be created as stated in Section 2.1(d).

(e) When a team surrenders a Game, it will automatically be given the loss for that Game. If there are any following Games that the same team must play in, such as the second Game in a best of three (3) series, that team is required to play.

(f) When a team is disqualified from a Game, Match, or the Tournament, they will automatically be given the loss for that said Game or Match, as well as potentially being removed from the remainder of the Tournament.

(i) Any team that is disqualified from the Tournament will forfeit all prizing, outstanding per diem, and benefits that they may have earned related to the Tournament. Disqualifications may be awarded after the tournaments completion OR prior to the tournaments completion but after a teams elimination.

(g) Teams may not surrender before the 10 minute mark in-game. Surrendering before the 10 minute mark will result in punitive measures as listed in Section 4.8.

(h) In the event a team forfeits or fails to field a roster for a scheduled match said team will not receive prizing for that match and additional penalties may be assessed.

 4.2 PICKS AND BANS

(a) Picks and bans for Games will be handled in the following format: Where the first team picking is A and the second team picking is B, character bans will be conducted in the order of ABAB and character picks will be conducted in the order of ABBAABBAAB.

(i) The option of first pick or second pick will be determined as listed in 4.1 (c) and (d).

(b) As indicated in subsection (a), each team may ban up to a maximum of three (3) characters each Game.

(c) All picks and bans must be executed through the automated process within the SMITE client, and any use of chat for the same is strictly prohibited.

(d) Players are expected to hold their game until notified by an Administrator to start. See Section 3.9.

(e) In the event that a team does not select one (1) or more picks or bans within the allotted time frame, the following may occur:

(i) If one (1) or more players fails to ban during the allotted banning time, that team will remain without that ban in place. Only under server technical difficulties will a remake be allowed in order to place the intended ban.

(ii) If one (1) or more players fails to pick during the allotted character select time, the Team Captain shall contact an Administrator and explain the problem. The game will be remade. Each team shall only be allowed one Game remake per Match due to a failed pick, provided any prior remakes for the Match were unrelated to character picks or were the result of unforeseeable circumstances outside of the non-picking team’s control.

(iii) Pervasive failure to pick/ban in a timely manner will result in punitive measures – as listed in Section 4.8.

 4.3 PUNCTUALITY OF PLAYERS AND TEAMS

(a) Each Game is expected to start within one (1) minute of an Administrator’s request. If a Game does not start within the one (1) minute period the team will be considered late. Any teams starting late must contact an Administrator immediately with a compelling reason for the delay.

(i) If a team is consistently late, punitive measures may apply including but not limited to a loss of pause time.

4.4 DELAY OF GAME

(a) There are scheduled times during which each Game must be played. These time restraints must be followed by all players. Setting up the tournament area, using the bathroom, and getting a drink or food, are all examples of what time between Matches should be used for.

(b) Team Captains shall tell an Administrator about any delays that may overlap into a Game’s scheduled time.

(c) During the Tournament, some Games may be requested to be held or gated based on the Tournament schedule.

(i) Teams are required to check with an Administrator and verify whether the next Game is on time. This process is to ensure everyone is communicating and informed about the Tournament schedule.

(iii) An  Administrator holds the right to postpone any Game or Match to a later date or time based on unforeseen or severe circumstances.

(d) In the case of a player’s client loading slowly or a Game crashing upon loading, an immediate pause may be issued until all ten (10) players successfully load in and connect. The applicable Team Captain shall notify an Administrator of this process immediately upon pause.

4.5 PLAYER DISCONNECTS

(a) If a player fails to load into a Game or disconnects during a Game where no character kills have occurred and the in game timer reads ten (10) seconds after minions have spawned or less, the following shall apply:

(i) Either Team may request a remake of the Game. Any remake must be approved by the appropriate Administrator. Players must continue playing the original Game until an Administrator approves the remake. Remake requests from an individual team will only be awarded once per Game, unless otherwise determined by two (2) or more Administrators.

(b) If a player disconnects during a Game where character kills have occurred or the in game timer reads greater than ten (10) seconds after minions have spawned, there will be no remake unless otherwise determined by two (2) or more Administrators.

(c) The substitute player checked-in pursuant to Section 3.4 may be used between remakes, provided it is approved by an Administrator.

(d) In the event of a remake, both teams must pick and ban the same characters as in the previous Game. However, players may exchange which characters they are playing.

4.6 UNFAIR PLAY / MANNERED PLAY

(a) The following are considered unfair play:

(i) The use of any type of injector, cheat, map hack program, or any other third party program or device as further described in Sections 3.1(d).

(ii) Intentional pausing, as further described in Section 3.7, or disconnecting.

(iii) Unsportsmanlike conduct, including but not limited to inappropriate actions directed toward other players, the audience, Administrators, or inappropriate actions directed affecting the Game such as intentional feeding or collusion as further described in Section 3.1(e).

(iv) Interacting with any livestream chat on Twitch or any other similar website prior to the official broadcast showing the Game is complete as further described in Section 5.1(a).

(v) Violating the SMITE Terms of Service as further described in Section 3.1(c).

(b) Private messaging another player during the Tournament is strictly prohibited.

(c) Each player shall use his or her best efforts to act as a well-mannered individual throughout the duration in The Smite Games. Examples of poor manners include, but are not limited to, the following:

(i) Verbally taunting another team or player.

(ii) Constant emote spam in-game, including taunting.

(iii) Sending messages to a player before, during, or after a game.

(iv) Spamming any unnecessary pinging in game, including during a pause.

(d) If a team shows signs of not trying or not putting forward the best roster for their team, we reserve the right to evaluate the situation and disqualify that said team.

4.7 GAME VICTORIES

(a) Each Game must be played until the final objective is completed (destroying the opposing Titan) or until a team surrenders in order to receive a victory.

(b) In the event of a Tournament server crash or malfunction, any affected Game(s) will be remade from the start unless an Administrator has agreed to award a team with the victory. In the event of a crash or malfunction, a team will have won if all of the following are met:

  • The game has lasted more than 20 min
  • The gold differential is 12k+
  • They have destroyed at least two enemy Phoenixes and have at least one tower in all lanes

4.8 PUNITIVE MEASURES

(a) If any player or team violates a rule contained herein, the player or team as a whole may be subject to disqualification, including forfeiture of any and all prizing associated with the Tournament. Other punitive measures may include, but are not limited to, loss of god bans, loss of pause time, suspension or prohibition from participating in future events.

(i) Rules are enforced and handled completely by The Smite Games Administration team. Teams do not have the option to decline any penalties being assessed on their opponents.

POST MATCH RULES

5.1 GENERAL RULES

(a) Players shall not type or otherwise participate in any livestream chat until coverage of any Game they were participating in has concluded. This includes during any Game pause. The purpose behind this restriction is to avoid spoiling events to the audience because all broadcasting is sent out on a delay.

(b) If a team wins one or more prizes, each player from that team, as mentioned in section 1.1 (e), will be given the tournament winnings. The party receiving the prize(s) must be eighteen (18) years of age or older. Prizing will be subject to domestic and international tax laws. Each player receiving tournament winnings will be required to complete tax information forms before prizing is awarded.

RULES DISCLAIMER

All rules are subject to an Administrator’s interpretation. The Smite Games reserves the right to modify, add, or delete rules at any time, without prior notice and/or reason. Unless otherwise stated, all decisions made by an Administrator pursuant to these rules are final and binding upon all applicable parties. If you do not agree with all of the rules and stipulations listed above, you may not participate in the Tournament. By requesting entry into the Tournament, you represent and warrant to The Smite Games that you have read, understand, and agree to these rules and stipulations, and promise to act in compliance with such rules and stipulations at all times.