Ranked: Duel

Ranked: Joust

Ranked: Conquest

Normal: Conquest

Normal: Arena

Normal: Assault

Normal: Joust

Normal: Siege

Normal: Clash

Builds by Top Players

Player Avatar

SCL Player - Dobbos Disciples

Starting Build
Bound Gauntlet

Bound Gauntlet

+15
Physical Power
+75
Mana
+10%
Physical Lifesteal

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Final Build
Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your Physical abilities heal you for 20% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+65
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Critical Strikes only deal 50% bonus damage to you instead of 100%.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Teleport Glyph Upgrade

Teleport Glyph Upgrade

Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Purification Beads Upgrade

Purification Beads Upgrade

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 130s.

Leveling Order
Overhead Slash (Hamstring)
Overhead Slash (Hamstring)
1
6
7
8
10
Battle Stomp (Uppercut)
Battle Stomp (Uppercut)
4
15
16
18
19
Twin Cleave (Bladestorm)
Twin Cleave (Bladestorm)
2
3
11
12
14
Sundering Strike (Excalibur's Wrath)
Sundering Strike (Excalibur's Wrath)
5
9
13
17
20
Player Avatar

Masters Player

Starting Build
Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Spiked Gauntlet

Spiked Gauntlet

+5
Physical Power
+7%
Physical Lifesteal

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Multi Potion

Multi Potion

This consumable heals 125 Health and 75 Mana over 25 seconds.

Final Build
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your Physical abilities heal you for 20% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+300
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. Stacks up to 3 times.

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Magic Shell

Magic Shell

Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Cooldown - 150s.

Leveling Order
Overhead Slash (Hamstring)
Overhead Slash (Hamstring)
1
4
6
7
9
Battle Stomp (Uppercut)
Battle Stomp (Uppercut)
3
15
16
18
19
Twin Cleave (Bladestorm)
Twin Cleave (Bladestorm)
2
8
11
12
14
Sundering Strike (Excalibur's Wrath)
Sundering Strike (Excalibur's Wrath)
5
10
13
17
Player Avatar

Masters Player

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Final Build
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 50% health with an ability you deal an additional 15 + 2 per player level Physical damage. Can only trigger once per enemy per ability.

The Sledge

The Sledge

+40
Physical Power
+300
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. Stacks up to 3 times.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Purification Beads Upgrade

Purification Beads Upgrade

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 130s.

Shield of Thorns Upgrade

Shield of Thorns Upgrade

Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. If you are dealt 150 * your level damage while this effect is active, the effect will end early. While this is active enemies can only lifesteal from you for 50% of their total lifesteal. Cooldown - 120s.

Leveling Order
Overhead Slash (Hamstring)
Overhead Slash (Hamstring)
1
4
6
7
10
Battle Stomp (Uppercut)
Battle Stomp (Uppercut)
3
15
16
18
19
Twin Cleave (Bladestorm)
Twin Cleave (Bladestorm)
2
8
11
12
14
Sundering Strike (Excalibur's Wrath)
Sundering Strike (Excalibur's Wrath)
5
9
13
17
20
Player Avatar

Masters Player

Starting Build
Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Boots

Boots

+6%
Movement Speed

Final Build
Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your Physical abilities heal you for 20% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+80
Magical Protection
+200
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Teleport Glyph Upgrade

Teleport Glyph Upgrade

Using this item allows you to teleport to any allied tower or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Leveling Order
Overhead Slash (Hamstring)
Overhead Slash (Hamstring)
1
4
6
7
9
Battle Stomp (Uppercut)
Battle Stomp (Uppercut)
3
15
16
18
19
Twin Cleave (Bladestorm)
Twin Cleave (Bladestorm)
2
8
10
11
12
Sundering Strike (Excalibur's Wrath)
Sundering Strike (Excalibur's Wrath)
5
13
14
17
Player Avatar

Masters Player

Starting Build
Assassin's Blessing

Assassin's Blessing

+100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Hand of the Gods

Hand of the Gods

This consumable deals 170 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+300
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Vision Shard

Vision Shard

Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

Leveling Order
Overhead Slash (Hamstring)
Overhead Slash (Hamstring)
1
6
7
8
10
Battle Stomp (Uppercut)
Battle Stomp (Uppercut)
3
12
Twin Cleave (Bladestorm)
Twin Cleave (Bladestorm)
2
4
11
Sundering Strike (Excalibur's Wrath)
Sundering Strike (Excalibur's Wrath)
5
9
Player Avatar

Masters Player

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Spiked Gauntlet

Spiked Gauntlet

+5
Physical Power
+7%
Physical Lifesteal

Bound Gauntlet

Bound Gauntlet

+15
Physical Power
+75
Mana
+10%
Physical Lifesteal

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Final Build
Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your Physical abilities heal you for 20% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+75
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Blocks the next Basic Attack that hits you. This effect can only occur once every 15s.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Leveling Order
Overhead Slash (Hamstring)
Overhead Slash (Hamstring)
1
4
6
7
9
Battle Stomp (Uppercut)
Battle Stomp (Uppercut)
3
15
16
18
19
Twin Cleave (Bladestorm)
Twin Cleave (Bladestorm)
2
8
10
11
12
Sundering Strike (Excalibur's Wrath)
Sundering Strike (Excalibur's Wrath)
5
13
14
17

Build by Popularity

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

57.3%
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

5.2%
Soul Eater

Soul Eater

+30
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - You abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 10 Physical Power and causing abilities to heal you for 20% of damage dealt.

4.9%
Heartseeker

Heartseeker

+75
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

2.7%
Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.

2.1%
Soul Eater

Soul Eater

+30
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - You abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 10 Physical Power and causing abilities to heal you for 20% of damage dealt.

30.3%
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

26.7%
Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 50% health with an ability you deal an additional 15 + 2 per player level Physical damage. Can only trigger once per enemy per ability.

12.4%
Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max. Health over the next 5 seconds. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

3.7%
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

3.5%
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

32.3%
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11.6%
Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max. Health over the next 5 seconds. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

8.9%
Soul Eater

Soul Eater

+30
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - You abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 10 Physical Power and causing abilities to heal you for 20% of damage dealt.

8.3%
Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 50% health with an ability you deal an additional 15 + 2 per player level Physical damage. Can only trigger once per enemy per ability.

5%
The Sledge

The Sledge

+40
Physical Power
+300
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. Stacks up to 3 times.

16.9%
Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

16.9%
Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

8.1%
Soul Eater

Soul Eater

+30
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - You abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 75 Stacks Soul Eater Evolves, gaining 10 Physical Power and causing abilities to heal you for 20% of damage dealt.

6.2%
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5.5%
Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

15.6%
The Sledge

The Sledge

+40
Physical Power
+300
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. Stacks up to 3 times.

11%
Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9.7%
Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

8.4%
Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

5.2%
Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12.2%
Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

8.7%
Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. This effect cannot trigger more than once every 90s.

8.1%
The Sledge

The Sledge

+40
Physical Power
+300
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. Stacks up to 3 times.

8.1%
Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

7.8%

Popular Blessings

1
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior's Blessing
94.56%
2
Assassin's Blessing

Assassin's Blessing

+100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.

Assassin's Blessing
2.76%
3
Guardian's Blessing

Guardian's Blessing

+100 Health +5 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Guardian's Blessing
1.95%

Popular Boots

1
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior Tabi
75.3%
2
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Reinforced Greaves
19.2%
3
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ninja Tabi
4.16%

Popular Actives

1
Teleport Glyph

Teleport Glyph

Using this item allows you to teleport to any allied tower while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 200s.

Teleport Glyph
40.31%
2
Vision Shard

Vision Shard

Using this item places a ward that lasts 60 seconds. Vision Shard can be upgraded to a new relic once you reach Level 12. Cooldown - 120s.

Vision Shard
14.93%
3
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.

Blink Rune
8.48%
4
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 160s.

Purification Beads
7.75%

Popular Core

1
Gladiator's Shield

Gladiator's Shield

+25
Physical Power
+40
Physical Protection
+200
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god below 50% health with an ability you deal an additional 15 + 2 per player level Physical damage. Can only trigger once per enemy per ability.

Gladiator's Shield
13.85%
2
Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Void Shield
12.77%
3
The Sledge

The Sledge

+40
Physical Power
+300
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Magical Protection and 10 Physical Protection. Stacks up to 3 times.

The Sledge
12.52%
4
Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max. Health over the next 5 seconds. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Stone of Gaia
9.38%

Top Community Build Guides

2
0
King Arthur King Arthur
King Arthur Bruiser Build
Patch 7.7 by Krewcify233 - 7 days ago
Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your Physical abilities heal you for 20% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+100
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 15 seconds.